So, this weekend Jennifer and I attacked our "office". It's mainly her craft room, but I do stuff in there as well.
I spent some time and reorganized the acrylic paint drawer putting them in ROYGBIV-ish order. Now we have a drawer of regular colors, and a half-drawer of glitter- and metallic-colors. We also used boxes to organize the other kinds of paint.
And then I whittled away at my immortality by painting some miniatures. I only finished one, but several are further along in process.
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So, this is Korved Pahmilor. He's human with skill as an archer and saber fencing. He's also good at tracking and some other survival-type skills. He prefers to wear shades of blue and black, and although he is not a member of this world's version of Asian, he has straight, deep black hair. He is also what is known in GURPS as a Weirdness Magnet.
He's a character created as a tangent to a previous campaign. For that group, I created what came to be called Fountain Court in the city of Paean Umbara, casually called the City of Shadows. The court has a couple boarding houses, a whorehouse, a seer, a blacksmith, a plant shop, and a gambling house/inn. All this surrounding a working fountain.
The plant shop is run by my wood Elf from the other campaign.
Korved's parents run the gambling house/inn. He had to move out soon after his magnetism started affecting probabilities around him. So he became a mercenary. That's what brought him into the present campaign.
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