Showing posts with label RPG. Show all posts
Showing posts with label RPG. Show all posts

Sunday, August 17, 2008

Erik's got a brand new bag... soon.

I know, I know, but I haven't had much to say.

Last Saturday, we had out GURPS game at John's. That morning I had to get gas, and when I went to put the credit card back in my bag, the zipper jumped the track.

Yes, I carry a bag. I'll even call it a man bag. It's not a purse. It's definitely not a murse. It's a Tumi that my dad gave me when he bought a replacement. I was really appreciative because at the time, I was having back issues because of my wallet. So it was perfect. And I filled it up.

Things I keep in my bag:
So I'm getting this one today. Hopefully. I wasn't going to have the money until today, so I had them set it aside, but if anyone else wanted to buy it they would have to go ahead and sell it. They being the Tumi store in San Francisco Centre. As a back-up there's another store at 100 Grant Street, so I can call there too. Additionally there's one in Walnut Creek, but they don't keep that model in stock.



But, I'm expecting all to go well. And I'll have my bag soon. It will be the same model as the one I had, just updated. I have no idea how old my old one was, but I used it for almost five years.

Monday night I had to fly out to Irvine (ahhh, scenic Irvine) for the annual XOM all consultants meeting. I thought I was going to go crazy without my bag. I survived, but only because the boring monotony of the meeting kept my bagless stress dampened.

Tuesday, March 11, 2008

Saturday Night Regulars

And so as promised...

Hello, my name is Erik, and I play RPGs.

This Fall will actually mark my twentieth year playing Steve Jackson Games' GURPS regularly. I played a little D&D in junior high and my freshman year of college (for which I like so many others thank the late Mr. Gygax), but GURPS is the game that I have stuck with.

We've dabbled in many different worlds and genres. We treated Yrth as our home for a long time. We went into Space with military/mercenaries. We played various versions of Supers. We had a running Psionics game. But Yrth and Fantasy was where we always returned. Then about ten years ago a few of made our own little world. We drew up the first continent, assigned the races, and divvied up the land.

Now with complete control over all happenings, we play once a month for most of the day. Every few months we take a break for our low powered characters, but the primary game are the world shakers. We have been spat up by the globe itself to bring light to a darkening world.

And yet there are times when we can but break down into what we really are: men who roll three six-sided dice as our group escape in a world of make-believe.

We are telling a story. Yes, it has magic swords, and sorcerers, and the occasional scantily clad damsel in distress. And yes, it has an Elf. Me.

Now I can honestly say that I started playing my Elf before they became cool. And while he has a bow that he is very good with, he prefers to use a combination of his sword and spells. Which brings me to the story I have to share.

Sharing our stories is something we all do as well. We love telling stories about the bad guy we defeated as a team, the dragon we finished off while the rest of the party was bleeding on the ground, the trove of grimoires we found in the towers library. The best are all from a first person point of view. And mine is all just to tell a joke.

Picture a dark night standing guard at a manor House in the country. I and the holy-warrior priest are near the front door. We get a magical warning of a force of assassins attacking. I cast a spell to allow me to see in the dark. This gives me a chance to magically catch and arrow coming at me that I can now see. Then I cast a spell which causes all missiles fired at me to return directly at whoever shot them. A few more spells and the exterior of the house is cleared and I have teleported into the main hallway. A fight is going on between our support and some of the assassins. I look to my left and see two coming through a window. And then they fire their crossbows. The first misses, and I am told the second is successful and I need to dodge. I simply remind the Gamemaster (GM) of my spell by saying, "No, he does." The GM thumps his forehead, and tells me that the assassin goes down with a crossbow in his chest and begins frothing at the wound and mouth due to the poison on the bolt. The player next to me says:

Well, you didn't kill him, but it was an Elf-Assisted Suicide.